Fix #239: take current game speed into consideration while starting end sequence...
[supertux.git] / config.h.cmake
index 3838a39..28cd9e2 100644 (file)
@@ -5,9 +5,7 @@
 #cmakedefine ENABLE_SQDBG
 
 #cmakedefine ENABLE_BINRELOC
-#ifdef ENABLE_BINRELOC
-#define APPDATADIR ${APPDATADIR}
-#endif
+#define APPDATADIR "${APPDATADIR}"
 
 #define SIZEOF_VOID_P ${SIZEOF_VOID_P}
 #if SIZEOF_VOID_P == 8
@@ -21,3 +19,4 @@
 #define ICONV_CONST
 #endif
 
+#cmakedefine HAVE_OPENGL