- To do for Milestone1 -
http://super-tux.sf.net/
-Last update: April 26, 2004
+Last update: May 3, 2004
These are mostly bugs:
-- supertux crashs from time to time - fixed
-- leveleditor lacks enemies support (will be fixed soon by Tobias)
-- sometimes you die after being in pause modus and unpausing - still true?
-- sometimes the level restarts/you die after collecing a growup - fixed
-- mriceblock doesn't disapear after being kicked my another iceblock,
- not sure when exactly it happens, might depend on direction or so - fixed
-- mriceblock doesn't fall down when being squished in the air - fixed
-- It's not possible to duck while jumping - fixed
-- Intro/Extro textspeed is CPU dependent - fixed
-- fadein/out for intro/extro would be nice
-- when you interrupted the intro (by going to credits for example) and go back
- to it, tux doesn't jump anymore
-- when jupming against the 2nd multiple coin block in a level only 1 coin will
- come out.
-- In the "Oh No More Snowballs" map, there's a ?-Growup-Block at the beginning
- with only 1 tile space above it
+Todo
+----
+H: high priority
+L: low priority
+
+[H] AX_CHECK_GL produces an error during configure
+[H] Change resolution to 800x600
+ - Levels need to be updated to resolution
+ - Might still be some other bugs to iron out
+[H] Buttjump related things
+ - Right now only breaks bricks beneath tux
+ - Should only work when Tux is bug
+ - Should kill enemies with a certain range
+ - Should disable Tux Temporarily
+ - Animation (need images)
+ -
+[H] Camera movement shouldn't be so fast at the beggining, it takes the focus from
+ the game (backscrolling)
+[H] Tux should fall while walking in tiles that have a space between.
+
+[M] When aborting a level, lives and score should remain the same as they
+ were before. Solution: make more dependency between the game engine and worldmap
+ or just backup those variables before starting a level. - fixed?
+[H] in the "Welcome to Antarctica" level, the blocks next to the first growup
+ look like there are 2 blocks above each other when bumping against them as
+ small tux...
+[H] Enemies should turn upside down after being hit by an kicked
+ iceblock, fireball or bomb
+[H] When jumping into a brick and there is a powerup, it should change direction or not,
+ depending where the collision was. It currently sucks.
+
+[M] when bumping a special with 2 blocks at once, it won't change direction
+[M] tux get killed if he kicks a iceblock while at the same time
+ bouncing on the roof
+
+[L] time runs while being in in-game menu, at least a bit (jump, go to
+ menu, wait a bit, leave menu, Tux will 'flip' to the ground,
+ instead of fall, pause mode doesn't seem to have this problem, only
+ menu)
+[L] catch exceptions thrown by lispreader
+[L] fadein/out for intro/extro would be nice
+
+
+Stuff for past milestone1:
+--------------------------
+Note that this list is far from complete, but lists some bugs that we don't want
+to touch before milestone1 at the moment.
+- You shouldn't be able to stand on invisible blocks, before you bumped them
+- bombs should explode directly when hit by another bomb or a mr.iceblock
+- we only have a global counter for multiple coin blocks. This should be handled
+ per block.
+- We should reduced the width of tux collision rectangle so that he falls easier
+ between 1 tile wide holes.
+- The enabled/disabled icon in the options shouldn't be a cross. Some people
+ think the options are disabled because they're crossed. Better use a green
+ check mark.