- To do for Milestone1 -
http://super-tux.sf.net/
-Last update: April 26, 2004
+Last update: May 3, 2004
These are mostly bugs:
Todo
----
+H: high priority
L: low priority
-[L] change lispreader to throw exceptions instead of simply assert() on
- syntax error
-[L] tux sometimes makes short jumps in the endsequence, mostly when
- going through the goal with a small jump, might be old_up related
+[H] AX_CHECK_GL produces an error during configure
+[M] When aborting a level, lives and score should remain the same as they
+ were before. Solution: make more dependency between the game engine and worldmap
+ or just backup those variables before starting a level.
+[M] When jumping into a brick and there is a powerup, it should change direction or not,
+ depending where the collision was. It currently sucks.
+[M] Tux should fall while walking in tiles that have a space between.
+[M] Camera movement shouldn't be so fast at the beggining, it takes the focus from
+ the game.
+[M] Change resolution to 800x600, increasing visible game area.
+[M] Moving platforms
+[L] time runs while being in in-game menu, at least a bit (jump, go to
+ menu, wait a bit, leave menu, Tux will 'flip' to the ground,
+ instead of fall, pause mode doesn't seem to have this problem, only
+ menu)
+[L] catch exceptions thrown by lispreader
[L] fadein/out for intro/extro would be nice
[L] when bumping a special with 2 blocks at once, it won't change direction
-- leveleditor crashs when pressing the button with the levelsettings
+[L] tux get killed if he kicks a iceblock while at the same time
+ bouncing on the roof
+[L] in the "Welcome to Antarctica" level, the blocks next to the first growup
+ look like there are 2 blocks above each other when bumping against them as
+ small tux...
+[L] Enemies should turn upside down after being hit by an kicked
+ iceblock, fireball or bomb
Stuff for past milestone1:
per block.
- We should reduced the width of tux collision rectangle so that he falls easier
between 1 tile wide holes.
-
-Fixed
------
-
-- leveleditor lacks enemies support (will be fixed soon by Tobias)
-- points aren't reset when gameover
-- when jumping into the exit with a star, the endgame music will change back to
- levelmusic after a short time
-- when jupming against the 2nd multiple coin block in a level only 1 coin will
- come out.
-- when you interrupted the intro (by going to credits for example) and go back
- to it, tux doesn't jump anymore
-- supertux crashs from time to time - fixed
-- mriceblock doesn't fall down when being squished in the air - fixed
-- It's not possible to duck while jumping - fixed
-- Intro/Extro textspeed is CPU dependent - fixed
-- sometimes the level restarts/you die after collecing a growup - fixed
-- mriceblock doesn't disapear after being kicked my another iceblock,
- not sure when exactly it happens, might depend on direction or so - fixed
+- The enabled/disabled icon in the options shouldn't be a cross. Some people
+ think the options are disabled because they're crossed. Better use a green
+ check mark.