[?] When jumping into a brick and there is a powerup, it should change
direction or not, depending where the collision was. It currently sucks.
- Discuss this, is that really what we want?
+[?] Default keyboard setup should change. Up will be needed for other features
+ like going through doors and looking up, etc.
[H] Change resolution to 800x600
- Levels need to be updated to resolution
- - Might still be some other bugs to iron out
+ (half of the levels have been already updated)
[H] Buttjump related things
? Right now only breaks bricks beneath tux - what else should it break
- Breaks 1 box too much at the left when tux is facing left.
- Should kill enemies with a certain range
- Animation (need images)
? Should disable Tux's movement temporarily (1 second?)
-[H] Camera movement shouldn't be so fast at the beggining, it takes the focus
- from the game (backscrolling)
[H] Tux should fall while walking in tiles that have a space between.
- Possible solution: reduce Tux's width
-[H] Enemies should turn upside down after being hit by an kicked iceblock,
- fireball or bomb
+[H] When you jump into the roof or a bonus and fall back down you collide with
+ the badguys twice. Noticable with iceblocks. (level 15)
[M] Save score on per-level basis to make high-score
[M] Save time on per-level basis to make low-time-score
[M] bombs should explode directly when hit by another bomb or a mr.iceblock
- right now they transform into a "squished mrbomb"
+[L] Allow any object to be inside of a [?] box, ie. trampoline or badguy
[L] in the "Welcome to Antarctica" level, the blocks next to the first growup
look like there are 2 blocks above each other when bumping against them as
small tux...
configure.ac changed and it was automatically regenerated by make (instead
of the user doing ./autogen.sh)
+
+Beyond Milestone2
+-----------------
+- More things than just levels on the worldmap (similar to SMB3)