?: bug or feature?
- needs discussion
-[?] When jumping into a brick and there is a powerup, it should change
- direction or not, depending where the collision was. It currently sucks.
- - Discuss this, is that really what we want?
[?] Default keyboard setup should change. Up will be needed for other features
like going through doors and looking up, etc.
-[H] Make sure there are no invalid tile numbers in the level files
- - Tile 6 occurs in world1/level5.stl as well as other levels
+[H] Worldmap needs to allow multiple maps
+ - or just one big map with multiple worlds?
[H] Change resolution to 800x600
- Levels need to be updated to resolution
- (half of the levels have been already updated)
+ - half of the levels have been already updated
+ - some fixed levels still have "glitches". See the menu level where
+ some of the tiles are "wrong" and don't fit
[H] Buttjump related things
- ? Right now only breaks bricks beneath tux - what else should it break
- Should kill enemies with a certain range
- Done--now needs to be tweaked
- Animation (need images)
- ? Should disable Tux's movement temporarily (1 second?)
+ - Should be a powerup item
+ - Should break bricks if Tux is on top of bricks, otherwise it should
+ kill enemies within a close range.
+ - After enemy-kill is used, powerup should be removed from Tux
+[H] Icebullet related things
+ - we should decide on specifics
[H] Tux should fall while walking in tiles that have a space between.
- Possible solution: reduce Tux's width when checking collision with tiles
+[H] stdint.h isn't a part of FreeBSD. We should probably use SDL integer
+ types instead.
+[H] Graphics
+ - New forest tileset
+ - Badguy sprites
+ - Tux's buttjump animation
+[H] Backgrounds should be square tiles instead of just tiling one image
+ - Useful for vertical scrolling when we only want a sky background on the
+ top of the level
+ - Support for this is already available using a paralax tilemap layer
+[M] There are some weird graphical glitches when Tux bumps more than one block
+ at the same time
[M] Save score on per-level basis to make high-score
[M] Save time on per-level basis to make low-time-score
[M] Add bonus score for extra time left when finishing a level
[M] tux get killed if he kicks a iceblock while at the same time bouncing on
[M] You shouldn't be able to stand on invisible blocks, before you bumped them
the roof
-[M] bombs should explode directly when hit by another bomb or a mr.iceblock
- - right now they transform into a "squished mrbomb"
[L] Allow any object to be inside of a [?] box, ie. trampoline or badguy
[L] in the "Welcome to Antarctica" level, the blocks next to the first growup
[L] fadein/out for intro/extro would be nice
[L] we only have a global counter for multiple coin blocks. This should be handled
per block.
-[L] AX_CHECK_GL produces an error during configure, when something in
- configure.ac changed and it was automatically regenerated by make (instead
- of the user doing ./autogen.sh)
-
+[L] Show level number on top of the screen when playing the level
+[L] fix the door animation
Beyond Milestone2
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