Programming
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--Collision Detection Rewrite (all [H])--
- * enemies:
- - implement fish
- - implement wingling
- - implement stalactite
- - implement tree (really?)
- - bring back stay on platform flag
** implement ability to cary mriceblock (and other objects) around
* smoke clouds are too fast
* rethink slopes collision feedback... tux becomes too slow when walking up
themselfes. This could speed up rendering of tilemaps.
[M] Make the gamelogic run in a fixed logical framerate
+--BadGuys--
+[H] Bring back stay on platform flag
+[H] Reimplement fish
+[H] Reimplement stalactite
+[H] Do something with the wingling
+[?] Do something with the tree?
+
--Objects--
[H] Create a "sound object" that is an object or area, that can be placed on the
map and constantly plays a .wav file to improve game athmosphere.
- After enemy-kill is used, powerup should be removed from Tux
[H] Icebullet related things
- we should decide on specifics
-[H] Graphics
- - New forest tileset
- - Badguy sprites
- - Tux's buttjump animation
[M] Save score on per-level basis to make high-score
[M] Save time on per-level basis to make low-time-score
[M] Add bonus score for extra time left when finishing a level
[H] Create a graphics to visually present reset points. (Maybe a bell that
starts swinging once tux touched it?)
[M] Add graphics for ropes
+[H] Animation for the buttjump
[L] Create graphics for bubbles and soap (not necessary for milestone2)
-new enemies need to be designed and added