--Scons--
* [H] Add an install target
- * [H] Generate the config.h file
* [M] improve opengl check to work on win32 and eventually more strange
systems again
* [H] Make sure compilation on win32 and cross-compilation works
* [M] Create a dist target
* [M] Add instructions to the README
* [L] If all of the [H] and [M] issues are fixed, remove autoconf/automake
- * [L] Take a look if it is possible to make it a bit more quiet.
+ * [L] Take a look if it is possible to make it a bit more quiet. (Similar to
+ linux kernel, samba or jam output would be optimum, ie.
+ C++ build/linux/src/bla.o
+ C++ build/linux/src/blup.o
+ C++ build/linux/src/error.o
+ Error on line xx in error.o: This source contained an error
+
+ g++ -Wall .... -o build/linux/src/error.o src/error.cpp
--Miscelaneous--
[?] Default keyboard setup should change. Up will be needed for other features
- Tux's buttjump animation
[H] Background code have the following bugs:
- Gradient in software rendering doesn't currently work (at least here).
- - Images tiling code sucks resulting in glitches and unecessary drawings.
Matze: can you give more details? The code looks perfectly fine to me
[M] There are some weird graphical glitches when Tux bumps more than one block
the roof
[M] Implement Unisolid type for tiles (where collisions from below are ignored).
- done
-[M] Menu doesn't jump titles, and doesn't seem to like having menu entries
- created after initialization.
- Matze: what does "menu doesn't jump titles" mean?
[L] Allow any object to be inside of a [?] box, ie. trampoline or badguy
- Not sure if this would be gameplay wise.