?: bug or feature?
- needs discussion
-[?] When jumping into a brick and there is a powerup, it should change
- direction or not, depending where the collision was. It currently sucks.
- - Discuss this, is that really what we want?
[?] Default keyboard setup should change. Up will be needed for other features
like going through doors and looking up, etc.
+[H] Make sure there are no invalid tile numbers in the level files
+ - Tile 6 occurs in world1/level5.stl as well as other levels
+[H] Adding objects should be done by adding them into a queue and then
+ physically added at the end of Sector::action()
+ - may cause crashes otherwise (due to iterators)
+ - see world1/level7.stl, killing the bombs
+[H] Worldmap needs to allow multiple maps
+ - or just one big map with multiple worlds?
[H] Change resolution to 800x600
- Levels need to be updated to resolution
(half of the levels have been already updated)
[H] Buttjump related things
? Right now only breaks bricks beneath tux - what else should it break
- - Breaks 1 box too much at the left when tux is facing left.
- Should kill enemies with a certain range
+ - Done--now needs to be tweaked
- Animation (need images)
? Should disable Tux's movement temporarily (1 second?)
[H] Tux should fall while walking in tiles that have a space between.
- Possible solution: reduce Tux's width when checking collision with tiles
+[H] stdint.h isn't a part of FreeBSD. We should probably use SDL integer
+ types instead.
+[H] Dead Tux/badguys should be drawn on top of the foreground layer
+[H] Graphics
+ - New forest tileset
+ - Badguy sprites
+ - Tux's buttjump animation
+[H] When bumping powerups, they should bounce away from the centre of Tux
+[H] Backgrounds should be square tiles instead of just tiling one image
+ - Useful for vertical scrolling when we only want a sky background on the
+ top of the level
[M] Save score on per-level basis to make high-score
[M] Save time on per-level basis to make low-time-score
[L] fadein/out for intro/extro would be nice
[L] we only have a global counter for multiple coin blocks. This should be handled
per block.
-[L] AX_CHECK_GL produces an error during configure, when something in
- configure.ac changed and it was automatically regenerated by make (instead
- of the user doing ./autogen.sh)
-
Beyond Milestone2
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