- New forest tileset
- Badguy sprites
- Tux's buttjump animation
-[H] When bumping powerups, they should bounce away from the centre of Tux
[H] Backgrounds should be square tiles instead of just tiling one image
- Useful for vertical scrolling when we only want a sky background on the
top of the level
- Support for this is already available using a paralax tilemap layer
+[M] There are some weird graphical glitches when Tux bumps more than one block
+ at the same time
[M] Save score on per-level basis to make high-score
[M] Save time on per-level basis to make low-time-score
[M] Add bonus score for extra time left when finishing a level
[L] fadein/out for intro/extro would be nice
[L] we only have a global counter for multiple coin blocks. This should be handled
per block.
+[L] Show level number on top of the screen when playing the level
+[L] Fix the door animation
+[L] Prevent Tux from being able to jump over ending sequence triggers
Beyond Milestone2
-----------------