- To do for Milestone1 -
http://super-tux.sf.net/
-Last update: April 26, 2004
+Last update: May 3, 2004
These are mostly bugs:
-- supertux crashs from time to time
-- leveleditor lacks enemies support (will be fixed soon by Tobias)
-- sometimes you die after being in pause modus and unpausing
-- supertux lifting its feet for kicking is not drawn
-- it looks like that Tux doesn't jump and duck at the same time
-as it used to
+Todo
+----
+H: high priority
+M: medium priority
+L: low priority
+?: bug or feature?
+
+[L] AX_CHECK_GL produces an error during configure, when something in
+ configure.ac changed and it was automatically regenerated by make (instead
+ of the user doing ./autogen.sh)
+[H] Change resolution to 800x600
+ - Levels need to be updated to resolution
+ - Might still be some other bugs to iron out
+[H] Buttjump related things
+ - Right now only breaks bricks beneath tux - what else should it break
+ - Breaks 1 box too much at the left when tux is facing left.
+ - Should kill enemies with a certain range
+ - Should disable Tux Temporarily - matze: what does this mean?
+ - Animation (need images)
+
+[H] Camera movement shouldn't be so fast at the beggining, it takes the focus from
+ the game (backscrolling)
+[H] Tux should fall while walking in tiles that have a space between.
+
+[M] Save score on per-level basis to make high-score
+[M] Save time on per-level basis to make low-time-score
+[M] Add bonus score for extra time left when finishing a level
+[M] When aborting a level, lives and score should remain the same as they
+ were before. Solution: make more dependency between the game engine and worldmap
+ or just backup those variables before starting a level. - fixed?
+[L] in the "Welcome to Antarctica" level, the blocks next to the first growup
+ look like there are 2 blocks above each other when bumping against them as
+ small tux...
+[H] Enemies should turn upside down after being hit by an kicked
+ iceblock, fireball or bomb
+[?] When jumping into a brick and there is a powerup, it should change
+ direction or not, depending where the collision was. It currently sucks.
+ - Discuss this, is that really what we want?
+
+[M] when bumping a special with 2 blocks at once, it won't change direction
+[M] tux get killed if he kicks a iceblock while at the same time
+ bouncing on the roof
+
+[L] time runs while being in in-game menu, at least a bit (jump, go to
+ menu, wait a bit, leave menu, Tux will 'flip' to the ground,
+ instead of fall, pause mode doesn't seem to have this problem, only
+ menu)
+[L] catch exceptions thrown by lispreader
+[L] fadein/out for intro/extro would be nice
+
+
+Stuff for past milestone1:
+--------------------------
+Note that this list is far from complete, but lists some bugs that we don't want
+to touch before milestone1 at the moment.
+- You shouldn't be able to stand on invisible blocks, before you bumped them
+- bombs should explode directly when hit by another bomb or a mr.iceblock
+- we only have a global counter for multiple coin blocks. This should be handled
+ per block.
+- We should reduced the width of tux collision rectangle so that he falls easier
+ between 1 tile wide holes.
+- The enabled/disabled icon in the options shouldn't be a cross. Some people
+ think the options are disabled because they're crossed. Better use a green
+ check mark.
+