- implement tree (really?)
- bring back stay on platform flag
- make enemies bounce of upon each other again
- - make enemies fall again
+ - make enemies fall again - ok
-* activate/deactive enemies when on screen/away again - ok
** implement ability to cary mriceblock (and other objects) around - delayed
for after big commit...
* check if unducking is actually possible or if something is in the way
* fix flapping
** having a star doesn't kill enemies - ok
- * tux always jumps to full height at the moment
+ * tux always jumps to full height at the moment - ok
+ * invisble blocks are visible and make the game crash when bumped
+ * reimplement spikes as objects
+ * what to do when stuck under tiles (after using duck-sliding)
+ * do we want multi hit scores again?
+ * tux doesn't stop at igloo anymore
--Code Refactoring/Cleanup/Optimisation--
[H] make the title using GameSession instead of reimplementing all the stuff