- implement wingling
- implement tree (really?)
- bring back stay on platform flag
- - make enemies bounce of upon each other again
- - make enemies fall again - ok
** implement ability to cary mriceblock (and other objects) around - delayed
for after big commit...
* smoke clouds are too fast
[L] rename gameloop.* files to gamesession.*
[L] rename GameObject::action to GameObject::update()
[L] use physfs for loading files
-[L] eventually move over new lispreader code from tuxkart
[L] change physics class y-velocity-coordinate to be like all other
y-coordinates again (positive y to go down)
[M] harmonize to 1 single gameloop that switches between title, worldmap,