[?] Default keyboard setup should change. Up will be needed for other features
like going through doors and looking up, etc.
+[H] Make sure there are no invalid tile numbers in the level files
+ - Tile 6 occurs in world1/level5.stl as well as other levels
+[H] Worldmap needs to allow multiple maps
[H] Change resolution to 800x600
- Levels need to be updated to resolution
- - Might still be some other bugs to iron out
+ (half of the levels have been already updated)
[H] Buttjump related things
? Right now only breaks bricks beneath tux - what else should it break
- - Breaks 1 box too much at the left when tux is facing left.
- Should kill enemies with a certain range
+ - Done--now needs to be tweaked
- Animation (need images)
? Should disable Tux's movement temporarily (1 second?)
-[H] Camera movement shouldn't be so fast at the beggining, it takes the focus
- from the game (backscrolling)
[H] Tux should fall while walking in tiles that have a space between.
- - Possible solution: reduce Tux's width
-[H] Enemies should turn upside down after being hit by an kicked iceblock,
- fireball or bomb
+ - Possible solution: reduce Tux's width when checking collision with tiles
[M] Save score on per-level basis to make high-score
[M] Save time on per-level basis to make low-time-score
[L] fadein/out for intro/extro would be nice
[L] we only have a global counter for multiple coin blocks. This should be handled
per block.
-[L] AX_CHECK_GL produces an error during configure, when something in
- configure.ac changed and it was automatically regenerated by make (instead
- of the user doing ./autogen.sh)
-
Beyond Milestone2
-----------------