[?] Default keyboard setup should change. Up will be needed for other features
like going through doors and looking up, etc.
+[H] Make sure there are no invalid tile numbers in the level files
+ - Tile 6 occurs in world1/level5.stl as well as other levels
+[H] Worldmap needs to allow multiple maps
[H] Change resolution to 800x600
- Levels need to be updated to resolution
(half of the levels have been already updated)
[H] Buttjump related things
? Right now only breaks bricks beneath tux - what else should it break
- - Breaks 1 box too much at the left when tux is facing left.
- Should kill enemies with a certain range
+ - Done--now needs to be tweaked
- Animation (need images)
? Should disable Tux's movement temporarily (1 second?)
[H] Tux should fall while walking in tiles that have a space between.
[L] fadein/out for intro/extro would be nice
[L] we only have a global counter for multiple coin blocks. This should be handled
per block.
-[L] AX_CHECK_GL produces an error during configure, when something in
- configure.ac changed and it was automatically regenerated by make (instead
- of the user doing ./autogen.sh)
-
Beyond Milestone2
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