H: high priority
L: low priority
-[H] Scrolling is broken, should show at leats 3/4 of the screen to
- Tuxs right, so that the player has a reasonably chance to see
- enemies early on, currenty one can only not even a half screen ahead
+[H] background in underground levels scrolls far too slow, makes them
+ hardly playable, since once too easily get focused on the
+ background instead of the playfield
+[H] Frame ratio code has been changed and so the animation may need tuning.
+ Somebody do some testing and change the definitions regarding this.
+[M] When aborting a level, lives and score should remain the same as they
+ were before. Solution: make more dependency between the game engine and worldmap
+ or just backup those variables before starting a level.
+[L] time runs while being in in-game menu, at least a bit (jump, go to
+ menu, wait a bit, leave menu, Tux will 'flip' to the ground,
+ instead of fall, pause mode doesn't seem to have this problem, only
+ menu)
+[L] titlescreen level doesn't seamlessly wrap around, might be due to the new
+ scrolling code or due to the worldmap doing the drawing
+[L] Backscroll is really messed up right now :)
[L] change lispreader to throw exceptions instead of simply assert() on
syntax error
[L] tux sometimes makes short jumps in the endsequence, mostly when