[H] Make sure there are no invalid tile numbers in the level files
- Tile 6 occurs in world1/level5.stl as well as other levels
+[H] Adding objects should be done by adding them into a queue and then
+ physically added at the end of Sector::action()
+ - may cause crashes otherwise (due to iterators)
+ - see world1/level7.stl, killing the bombs
[H] Worldmap needs to allow multiple maps
+ - or just one big map with multiple worlds?
[H] Change resolution to 800x600
- Levels need to be updated to resolution
(half of the levels have been already updated)
[L] fadein/out for intro/extro would be nice
[L] we only have a global counter for multiple coin blocks. This should be handled
per block.
-[L] AX_CHECK_GL produces an error during configure, when something in
- configure.ac changed and it was automatically regenerated by make (instead
- of the user doing ./autogen.sh)
-
Beyond Milestone2
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