; Naming sectors is usefull to for swapping
; "main" sectors are the ones that the player will start in
(name "main")
+; Setup an end sequence animation (blank for nothing).
+; Currently supported is fireworks that displays fireworks on exit.
+ (end-sequence-animation "fireworks")
; Level's gravity (better let it 10)
(gravity 10)
; We can have one or more playerspawn that can be used by doors.