-CHANGES.txt for Super Tux
-by Bill Kendrick & Tobias Glaesser
-bill@newbreedsoftware.com
-http://www.newbreedsoftware.com/supertux/
+- SuperTux changes -
+http://super-tux.sf.net/
+Last update: April 26, 2004
-0.0.6 - current CVS version
+0.1
+
+ FIXME: paste mesages from the sourceforge cvs mailing list
+to here
+
+0.0.6 - March 15th, 2004
---------------------------
+ * Game save/load feature.
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * Created Level 4 (Tux in Sky)
+ Ricardo Cruz <rick2@aeiou.pt>
+
+ * Created Level 3 (Mondo)
+ Philippe Saint-Pierre <stpere@linuxmail.org>
+
+ * New collision detection. (object vs. map)
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * Nice level-editor help text.
+ Christopher A. Webber <creat0r@lingocomic.com>
+
* Compiling with g++ is supported.
Tobias Glaesser <tobi.web@gmx.de>
- * Added realistic physic. Only implemented for the bad money atm.
+ * Added realistic physics.
Tobias Glaesser <tobi.web@gmx.de>
* Created new letters.
(FIXME: Pause doesn't work properly for now)
Tobias Glaesser <tobi.web@gmx.de>
- * Introduced highly experimental OpenGL mode.
+ * Added OpenGL mode.
Tobias Glaesser <tobi.web@gmx.de>
* Restructured much code or even all code of SuperTux in an object orientated way.
* Fixed possible segfaults.
Tobias Glaesser <tobi.web@gmx.de>
- * Reorganized level-code and introced level-subset-structure.
+ * Reorganized level-code and introduced level-subset-structure.
Tobias Glaesser <tobi.web@gmx.de>
* Fixed Amiga/MorphOS build problem.