0.0.6 - current CVS version
---------------------------
+ * Compiling with g++ is supported.
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * Added realistic physic. Only implemented for the bad money atm.
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * Created new letters.
+ Ingo Ruhnke <grumbel@gmx.de>
+
+ * Gameplay fixes. (with the aim to make it at least as playable as 0.0.5 was)
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * Flexible font (text) handling.
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * Rewritten menu code.
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * Upgrades go into the opposite direction Tux collided with.
+ Ricardo Cruz <rick2@aeiou.pt>
+
+ * First implementation of a graphical leveleditor interface.
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * You can test levels directly in the leveleditor.
+ Ricardo Cruz <rick2@aeiou.pt> & Tobias Glaesser <tobi.web@gmx.de>
+
+ * Reinit timers when tux dies.
+ Duong-Khang NGUYEN <neoneurone@users.sf.net>
+
* Got rid of the TEXTURE_RECTANGLE NVIDIA extension. It should be possible
to play the game in OpenGl mode with the most graphic cards now.
Tobias Glaesser <tobi.web@gmx.de>