- while(!quit)
- {
- float delta = frame_rate.get();
-
- delta *= 1.3f;
-
- if (delta > 10.0f)
- delta = .3f;
-
- frame_rate.update();
-
- Vector tux_pos = tux->get_pos();
- if (1)
- {
- offset.x = -tux_pos.x + screen->w/2;
- offset.y = -tux_pos.y + screen->h/2;
-
- if (offset.x > 0) offset.x = 0;
- if (offset.y > 0) offset.y = 0;
+ while(!quit) {
+ Uint32 ticks = SDL_GetTicks();
+ float elapsed_time = float(ticks - lastticks) / 1000;
+ global_time += elapsed_time;
+ lastticks = ticks;
+
+ // 40 fps minimum
+ if(elapsed_time > .025)
+ elapsed_time = .025;
+
+ Vector tux_pos = tux->get_pos();
+
+ offset.x = -tux_pos.x + screen->w/2;
+ offset.y = -tux_pos.y + screen->h/2;