- const std::string& get_title() const
- { return name; }
-
- void set_map_filename(std::string filename)
- { map_filename = filename; }
+ /**
+ * switch to another worldmap.
+ * filename is relative to current world's path
+ */
+ void change(const std::string& filename, const std::string& force_spawnpoint="");
+
+ /**
+ * moves Tux to the given spawnpoint
+ */
+ void move_to_spawnpoint(const std::string& spawnpoint);