- sprite_change->in_stay_action = false;
- }
-
- Teleporter* teleporter = worldmap->at_teleporter(tile_pos);
- if (teleporter) {
- if (teleporter->worldmap != "") {
- worldmap->change(teleporter->worldmap, teleporter->spawnpoint);
- } else {
- worldmap->move_to_spawnpoint(teleporter->spawnpoint);
- }