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Made trampolines less likely to interfere with level design:
[supertux.git]
/
src
/
worldmap
/
special_tile.hpp
diff --git
a/src/worldmap/special_tile.hpp
b/src/worldmap/special_tile.hpp
index
f958d9b
..
a7948e3
100644
(file)
--- a/
src/worldmap/special_tile.hpp
+++ b/
src/worldmap/special_tile.hpp
@@
-1,4
+1,4
@@
-// $Id
: worldmap.hpp 3327 2006-04-13 15:02:40Z ravu_al_hemio
$
+// $Id$
//
// SuperTux
// Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
//
// SuperTux
// Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
@@
-45,13
+45,13
@@
public:
/** Sprite to render instead of guessing what image to draw */
std::auto_ptr<Sprite> sprite;
/** Sprite to render instead of guessing what image to draw */
std::auto_ptr<Sprite> sprite;
- /** Position to swap to player */
- Vector teleport_dest;
-
/** Message to show in the Map */
std::string map_message;
bool passive_message;
/** Message to show in the Map */
std::string map_message;
bool passive_message;
+ /** Script to execute when tile is touched */
+ std::string script;
+
/** Hide special tile */
bool invisible;
/** Hide special tile */
bool invisible;