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Fix for bug #436 - just clear last_menus when set_current(NULL) is called
[supertux.git]
/
src
/
worldmap
/
level.hpp
diff --git
a/src/worldmap/level.hpp
b/src/worldmap/level.hpp
index
13e0941
..
67945e3
100644
(file)
--- a/
src/worldmap/level.hpp
+++ b/
src/worldmap/level.hpp
@@
-1,4
+1,4
@@
-// $Id
: worldmap.hpp 3327 2006-04-13 15:02:40Z ravu_al_hemio
$
+// $Id$
//
// SuperTux
// Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
//
// SuperTux
// Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
@@
-25,6
+25,7
@@
#include "math/vector.hpp"
#include "game_object.hpp"
#include "statistics.hpp"
#include "math/vector.hpp"
#include "game_object.hpp"
#include "statistics.hpp"
+#include "video/surface.hpp"
class Sprite;
class Sprite;
@@
-39,11
+40,11
@@
public:
virtual void draw(DrawingContext& context);
virtual void update(float elapsed_time);
virtual void draw(DrawingContext& context);
virtual void update(float elapsed_time);
-
+
Vector pos;
Vector pos;
- std::string name;
std::string title;
bool solved;
std::string title;
bool solved;
+ bool auto_play; /**< true if Tux should automatically enter this level if it's unfinished */
std::auto_ptr<Sprite> sprite;
std::auto_ptr<Sprite> sprite;
@@
-53,11
+54,16
@@
public:
/** Script that is run when the level is successfully finished */
std::string extro_script;
/** Script that is run when the level is successfully finished */
std::string extro_script;
- /** If false, disables the auto walking after finishing a level */
- bool auto_path;
+ /** return Surface of level picture or 0 if no picture is available */
+ const Surface* get_picture();
+
+private:
+ std::string basedir;
+ bool picture_cached;
+ Surface* picture;
+
};
}
#endif
};
}
#endif
-