- texture_draw_part(&img_bkgd,s,0,0,0,img_bkgd.w - s, img_bkgd.h);
- texture_draw_part(&img_bkgd,0,0,screen->w - s ,0,s,img_bkgd.h);
+ texture_draw_part(&level->img_bkgd, s, 0,0,0,level->img_bkgd.w - s, level->img_bkgd.h);
+ texture_draw_part(&level->img_bkgd, 0, 0,screen->w - s ,0,s,level->img_bkgd.h);