- if(rectcollision((*i)->base, (*j)->base))
- {
- // We have detected a collision and now call the
- // collision functions of the collided objects.
- (*j)->collision(*i, CO_BADGUY);
- (*i)->collision(*j, CO_BADGUY);
- }
- }
- }
-
- if(tux.dying != DYING_NOT) return;
-
- // CO_BADGUY & CO_PLAYER check
- for (BadGuys::iterator i = bad_guys.begin(); i != bad_guys.end(); ++i)
- {
- if((*i)->dying != DYING_NOT)
- continue;
-
- if(rectcollision_offset((*i)->base, tux.base, 0, 0))
- {
- // We have detected a collision and now call the collision
- // functions of the collided objects.
- if (tux.previous_base.y < tux.base.y &&
- tux.previous_base.y + tux.previous_base.height
- < (*i)->base.y + (*i)->base.height/2
- && !tux.invincible_timer.started())
- {
- (*i)->collision(&tux, CO_PLAYER, COLLISION_SQUISH);
- }
- else
- {
- tux.collision(*i, CO_BADGUY);
- (*i)->collision(&tux, CO_PLAYER, COLLISION_NORMAL);
- }
- }
- }
-
- // CO_UPGRADE & CO_PLAYER check
- for(unsigned int i = 0; i < upgrades.size(); ++i)
- {
- if(rectcollision(upgrades[i].base, tux.base))
- {
- // We have detected a collision and now call the collision
- // functions of the collided objects.
- upgrades[i].collision(&tux, CO_PLAYER, COLLISION_NORMAL);
- }
- }
-}
-
-void
-World::add_score(float x, float y, int s)
-{
- player_status.score += s;
-
- FloatingScore* new_floating_score = new FloatingScore();
- new_floating_score->init(x,y,s);
- floating_scores.push_back(new_floating_score);
-}
-
-void
-World::add_bouncy_distro(float x, float y)
-{
- BouncyDistro* new_bouncy_distro = new BouncyDistro();
- new_bouncy_distro->init(x,y);
- bouncy_distros.push_back(new_bouncy_distro);
-}
-
-void
-World::add_broken_brick(Tile* tile, float x, float y)
-{
- add_broken_brick_piece(tile, x, y, -1, -4);
- add_broken_brick_piece(tile, x, y + 16, -1.5, -3);
-
- add_broken_brick_piece(tile, x + 16, y, 1, -4);
- add_broken_brick_piece(tile, x + 16, y + 16, 1.5, -3);
-}
-
-void
-World::add_broken_brick_piece(Tile* tile, float x, float y, float xm, float ym)
-{
- BrokenBrick* new_broken_brick = new BrokenBrick();
- new_broken_brick->init(tile, x, y, xm, ym);
- broken_bricks.push_back(new_broken_brick);
-}
-
-void
-World::add_bouncy_brick(float x, float y)
-{
- BouncyBrick* new_bouncy_brick = new BouncyBrick();
- new_bouncy_brick->init(x,y);
- bouncy_bricks.push_back(new_bouncy_brick);
-}
-
-BadGuy*
-World::add_bad_guy(float x, float y, BadGuyKind kind, bool stay_on_platform)
-{
- BadGuy* badguy = new BadGuy(x,y,kind, stay_on_platform);
- bad_guys.push_back(badguy);
- return badguy;
-}
-
-void
-World::add_upgrade(float x, float y, Direction dir, UpgradeKind kind)
-{
- Upgrade new_upgrade;
- new_upgrade.init(x,y,dir,kind);
- upgrades.push_back(new_upgrade);
-}
-
-void
-World::add_bullet(float x, float y, float xm, Direction dir)
-{
- if(bullets.size() > MAX_BULLETS-1)
- return;
-
- Bullet new_bullet;
- new_bullet.init(x,y,xm,dir);
- bullets.push_back(new_bullet);