+void
+World::save_state()
+{
+ using namespace Scripting;
+
+ lisp::Writer writer(savegame_filename);
+
+ writer.start_list("supertux-savegame");
+ writer.write_int("version", 1);
+
+ using namespace WorldMapNS;
+ if(WorldMap::current() != NULL) {
+ std::ostringstream title;
+ title << WorldMap::current()->get_title();
+ title << " (" << WorldMap::current()->solved_level_count()
+ << "/" << WorldMap::current()->level_count() << ")";
+ writer.write_string("title", title.str());
+ }
+
+ writer.start_list("tux");
+ player_status->write(writer);
+ writer.end_list("tux");
+
+ writer.start_list("state");
+
+ sq_pushroottable(global_vm);
+ sq_pushstring(global_vm, "state", -1);
+ if(SQ_SUCCEEDED(sq_get(global_vm, -2))) {
+ Scripting::save_squirrel_table(global_vm, -1, writer);
+ sq_pop(global_vm, 1);
+ }
+ sq_pop(global_vm, 1);
+ writer.end_list("state");
+
+ writer.end_list("supertux-savegame");
+}
+
+void
+World::load_state()
+{
+ using namespace Scripting;
+
+ try {
+ lisp::Parser parser;
+ std::auto_ptr<lisp::Lisp> root (parser.parse(savegame_filename));
+
+ const lisp::Lisp* lisp = root->get_lisp("supertux-savegame");
+ if(lisp == NULL)
+ throw std::runtime_error("file is not a supertux-savegame file");
+
+ int version = 1;
+ lisp->get("version", version);
+ if(version != 1)
+ throw std::runtime_error("incompatible savegame version");
+
+ const lisp::Lisp* tux = lisp->get_lisp("tux");
+ if(tux == NULL)
+ throw std::runtime_error("No tux section in savegame");
+ player_status->read(*tux);
+
+ const lisp::Lisp* state = lisp->get_lisp("state");
+ if(state == NULL)
+ throw std::runtime_error("No state section in savegame");
+
+ sq_pushroottable(global_vm);
+ sq_pushstring(global_vm, "state", -1);
+ if(SQ_FAILED(sq_deleteslot(global_vm, -2, SQFalse)))
+ sq_pop(global_vm, 1);
+
+ sq_pushstring(global_vm, "state", -1);
+ sq_newtable(global_vm);
+ load_squirrel_table(global_vm, -1, state);
+ if(SQ_FAILED(sq_createslot(global_vm, -3)))
+ throw std::runtime_error("Couldn't create state table");
+ sq_pop(global_vm, 1);
+ } catch(std::exception& e) {
+ log_debug << "Couldn't load savegame: " << e.what() << std::endl;
+ }