- dest.x = pbouncy_brick->x - scroll_x;
- dest.y = pbouncy_brick->y;
- dest.w = 32;
- dest.h = 32;
-
- SDL_FillRect(screen, &dest, SDL_MapRGB(screen->format,
- current_level.bkgd_red,
- current_level.bkgd_green,
- current_level.bkgd_blue));
-
- drawshape(pbouncy_brick->x - scroll_x,
- pbouncy_brick->y + pbouncy_brick->offset,
- pbouncy_brick->shape);
+ s = (int)scroll_x / 30;
+ texture_draw_part(&img_bkgd,dest.x + s,dest.y,dest.x,dest.y,dest.w,dest.h,NO_UPDATE);