pbroken_brick->base.y = y;
pbroken_brick->base.xm = xm;
pbroken_brick->base.ym = ym;
pbroken_brick->base.y = y;
pbroken_brick->base.xm = xm;
pbroken_brick->base.ym = ym;
pfloating_score->base.alive = YES;
pfloating_score->base.x = x;
pfloating_score->base.y = y - 16;
pfloating_score->base.alive = YES;
pfloating_score->base.x = x;
pfloating_score->base.y = y - 16;
timer_start(&pfloating_score->timer,1000);
pfloating_score->value = s;
}
timer_start(&pfloating_score->timer,1000);
pfloating_score->value = s;
}