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Precalculated renderer specific surface data, better management of multiple renderers...
[supertux.git]
/
src
/
video
/
texture_manager.hpp
diff --git
a/src/video/texture_manager.hpp
b/src/video/texture_manager.hpp
index
32280f4
..
1431c68
100644
(file)
--- a/
src/video/texture_manager.hpp
+++ b/
src/video/texture_manager.hpp
@@
-20,14
+20,16
@@
#ifndef __IMAGE_TEXTURE_MANAGER_HPP__
#define __IMAGE_TEXTURE_MANAGER_HPP__
#ifndef __IMAGE_TEXTURE_MANAGER_HPP__
#define __IMAGE_TEXTURE_MANAGER_HPP__
-#include <GL/gl.h>
+#include <config.h>
+
+#include "glutil.hpp"
#include <string>
#include <vector>
#include <map>
#include <set>
class Texture;
#include <string>
#include <vector>
#include <map>
#include <set>
class Texture;
-class ImageTexture;
+namespace GL { class Texture; }
class TextureManager
{
class TextureManager
{
@@
-35,33
+37,36
@@
public:
TextureManager();
~TextureManager();
TextureManager();
~TextureManager();
- ImageTexture* get(const std::string& filename);
-
- void register_texture(Texture* texture);
- void remove_texture(Texture* texture);
+ Texture* get(const std::string& filename);
+
+#ifdef HAVE_OPENGL
+ void register_texture(GL::Texture* texture);
+ void remove_texture(GL::Texture* texture);
void save_textures();
void reload_textures();
void save_textures();
void reload_textures();
+#endif
private:
private:
- friend class
Image
Texture;
- void release(
Image
Texture* texture);
-
- typedef std::map<std::string,
Image
Texture*> ImageTextures;
+ friend class Texture;
+ void release(Texture* texture);
+
+ typedef std::map<std::string, Texture*> ImageTextures;
ImageTextures image_textures;
ImageTextures image_textures;
-
Image
Texture* create_image_texture(const std::string& filename);
+ Texture* create_image_texture(const std::string& filename);
- typedef std::set<Texture*> Textures;
+#ifdef HAVE_OPENGL
+ typedef std::set<GL::Texture*> Textures;
Textures textures;
struct SavedTexture
{
Textures textures;
struct SavedTexture
{
- Texture* texture;
+
GL::
Texture* texture;
GLint width;
GLint height;
char* pixels;
GLint width;
GLint height;
char* pixels;
- GLint border;
+ GLint border;
GLint min_filter;
GLint mag_filter;
GLint min_filter;
GLint mag_filter;
@@
-70,10
+75,10
@@
private:
};
std::vector<SavedTexture> saved_textures;
};
std::vector<SavedTexture> saved_textures;
- void save_texture(Texture* texture);
+ void save_texture(GL::Texture* texture);
+#endif
};
extern TextureManager* texture_manager;
#endif
};
extern TextureManager* texture_manager;
#endif
-