+ SDL_Surface* image = IMG_Load_RW(get_physfs_SDLRWops(filename), 1);
+ if(image == 0) {
+ std::ostringstream msg;
+ msg << "Couldn't load image '" << filename << "' :" << SDL_GetError();
+ throw std::runtime_error(msg.str());
+ }
+
+ Texture* result = 0;
+ try {
+ result = new_texture(image);
+ result->set_filename(filename);
+ } catch(...) {
+ delete result;
+ SDL_FreeSurface(image);
+ throw;
+ }
+
+ SDL_FreeSurface(image);
+ return result;
+
+ } catch (const std::runtime_error& err) {
+ const std::string dummy_texture_fname = "images/engine/missing.png";
+ if (filename == dummy_texture_fname) throw err;
+
+ // on error, try loading placeholder file
+ try {
+
+ Texture* tex = create_image_texture(dummy_texture_fname);
+ log_warning << "Couldn't load texture '" << filename << "' (now using dummy texture): " << err.what() << std::endl;
+ return tex;
+
+ } catch (...) {
+
+ // on error (when loading placeholder), try using empty surface
+ try {
+
+ SDL_Surface* image = SDL_CreateRGBSurface(0, 1024, 1024, 8, 0, 0, 0, 0);
+ if(image == 0) {
+ throw err;
+ }
+
+ Texture* result = 0;
+ try {
+ result = new_texture(image);
+ result->set_filename("-dummy-texture-.png");
+ } catch(...) {
+ delete result;
+ SDL_FreeSurface(image);
+ throw err;
+ }
+
+ SDL_FreeSurface(image);
+ log_warning << "Couldn't load texture '" << filename << "' (now using empty one): " << err.what() << std::endl;
+ return result;
+
+ // on error (when trying to use empty surface), give up
+ } catch (const std::runtime_error& err) {
+ throw err;
+ }
+ }
+ }