glBindTexture(GL_TEXTURE_2D, gltexture->get_handle());
intern_draw(request.pos.x, request.pos.y,
request.pos.x + surface->get_width(),
request.pos.y + surface->get_height(),
glBindTexture(GL_TEXTURE_2D, gltexture->get_handle());
intern_draw(request.pos.x, request.pos.y,
request.pos.x + surface->get_width(),
request.pos.y + surface->get_height(),