- delete sprite;
-}
-
-void
-Switch::write(lisp::Writer& writer)
-{
- writer.start_list("switch");
- writer.write_float("x", bbox.p1.x);
- writer.write_float("y", bbox.p1.y);
- writer.write_string("sprite", sprite_name);
- writer.write_string("script", script);
- writer.end_list("switch");