+#include <memory>
+#include <vector>
+#include "screen.hpp"
+#include "game_session.hpp"
+#include "addon/addon.hpp"
+
+class Menu;
+class World;
+class CodeController;
+
+/**
+ * Screen that displays the SuperTux logo, lets players start a new game, etc.
+ */
+class TitleScreen : public Screen
+{
+public:
+ TitleScreen();
+ virtual ~TitleScreen();
+
+ virtual void setup();
+ virtual void leave();
+
+ virtual void draw(DrawingContext& context);
+
+ virtual void update(float elapsed_time);
+
+private:
+ std::string get_level_name(const std::string& levelfile);
+ void start_game();
+ void make_tux_jump();
+ void update_load_game_menu();
+ void generate_main_menu();
+ void generate_contrib_menu();
+ void check_levels_contrib_menu();
+ void check_contrib_world_menu();
+ void free_contrib_menu();
+ void generate_addons_menu();
+ void check_addons_menu();
+ void free_addons_menu();
+
+ std::auto_ptr<Menu> main_menu;
+ std::auto_ptr<Menu> contrib_menu;
+ std::auto_ptr<Menu> contrib_world_menu;
+ std::auto_ptr<World> main_world;
+ std::vector<World*> contrib_worlds;
+ std::auto_ptr<Menu> addons_menu;
+ std::vector<Addon*> addons; /**< shown list of Add-ons */
+ World* current_world;