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shorten unstable time
[supertux.git]
/
src
/
title.cpp
diff --git
a/src/title.cpp
b/src/title.cpp
index
291431e
..
df500cf
100644
(file)
--- a/
src/title.cpp
+++ b/
src/title.cpp
@@
-36,7
+36,6
@@
#include <ctype.h>
#endif
#include <ctype.h>
#endif
-#include "defines.h"
#include "app/globals.h"
#include "title.h"
#include "video/screen.h"
#include "app/globals.h"
#include "title.h"
#include "video/screen.h"
@@
-52,7
+51,7
@@
#include "gameloop.h"
#include "worldmap.h"
#include "leveleditor.h"
#include "gameloop.h"
#include "worldmap.h"
#include "leveleditor.h"
-#include "
scene
.h"
+#include "
player_status
.h"
#include "tile.h"
#include "sector.h"
#include "object/tilemap.h"
#include "tile.h"
#include "sector.h"
#include "object/tilemap.h"
@@
-86,7
+85,7
@@
void resume_demo()
{
// FIXME: shouldn't be needed if GameSession
// didn't relay on global variables
{
// FIXME: shouldn't be needed if GameSession
// didn't relay on global variables
- titlesession->get_current_sector()->activate();
+ titlesession->get_current_sector()->activate(
"main"
);
titlesession->set_current();
frame_rate.update();
titlesession->set_current();
frame_rate.update();
@@
-215,7
+214,7
@@
void check_levels_contrib_menu()
contrib_subset_menu->additem(MN_HL,"",0,0);
contrib_subset_menu->additem(MN_BACK, _("Back"), 0, 0);
contrib_subset_menu->additem(MN_HL,"",0,0);
contrib_subset_menu->additem(MN_BACK, _("Back"), 0, 0);
- titlesession->get_current_sector()->activate();
+ titlesession->get_current_sector()->activate(
"main"
);
titlesession->set_current();
}
}
titlesession->set_current();
}
}
@@
-246,16
+245,16
@@
void draw_demo(float elapsed_time)
world->play_music(LEVEL_MUSIC);
world->play_music(LEVEL_MUSIC);
- tux->key_event((SDLKey) keymap.right,
DOWN
);
+ tux->key_event((SDLKey) keymap.right,
true
);
if(random_timer.check()) {
random_timer.start(float(rand() % 3000 + 3000) / 1000.);
walking = !walking;
} else {
if(walking)
if(random_timer.check()) {
random_timer.start(float(rand() % 3000 + 3000) / 1000.);
walking = !walking;
} else {
if(walking)
- tux->key_event((SDLKey) keymap.jump,
UP
);
+ tux->key_event((SDLKey) keymap.jump,
false
);
else
else
- tux->key_event((SDLKey) keymap.jump,
DOWN
);
+ tux->key_event((SDLKey) keymap.jump,
true
);
}
// Wrap around at the end of the level back to the beginnig
}
// Wrap around at the end of the level back to the beginnig
@@
-286,6
+285,7
@@
void title(void)
{
walking = true;
LevelEditor* leveleditor;
{
walking = true;
LevelEditor* leveleditor;
+ MusicRef credits_music;
Ticks::pause_init();
Ticks::pause_init();
@@
-297,7
+297,7
@@
void title(void)
logo = new Surface(datadir + "/images/title/logo.png", true);
img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", true);
logo = new Surface(datadir + "/images/title/logo.png", true);
img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", true);
- titlesession->get_current_sector()->activate();
+ titlesession->get_current_sector()->activate(
"main"
);
titlesession->set_current();
/* --- Main title loop: --- */
titlesession->set_current();
/* --- Main title loop: --- */
@@
-385,10
+385,10
@@
void title(void)
break;
case MNID_CREDITS:
fadeout(500);
break;
case MNID_CREDITS:
fadeout(500);
- titlesession->get_current_sector()->play_music(CREDITS_MUSIC);
+ credits_music = SoundManager::get()->load_music(datadir + "/music/credits.ogg");
+ SoundManager::get()->play_music(credits_music);
display_text_file("credits.txt", SCROLL_SPEED_CREDITS, white_big_text , white_text, white_small_text, blue_text );
fadeout(500);
display_text_file("credits.txt", SCROLL_SPEED_CREDITS, white_big_text , white_text, white_small_text, blue_text );
fadeout(500);
- //titlesession->get_current_sector()->play_music(LEVEL_MUSIC); //not needed
Menu::set_current(main_menu);
break;
case MNID_QUITMAINMENU:
Menu::set_current(main_menu);
break;
case MNID_QUITMAINMENU: