level->get("name", name);
return name;
} catch(std::exception& e) {
level->get("name", name);
return name;
} catch(std::exception& e) {
if(sector->get_width() - 320 < tux->get_pos().x) {
sector->activate("main");
sector->camera->reset(tux->get_pos());
if(sector->get_width() - 320 < tux->get_pos().x) {
sector->activate("main");
sector->camera->reset(tux->get_pos());
// FIXME: Add something to scale the frame to the resolution of the screen
context.draw_surface(frame.get(), Vector(0,0),LAYER_FOREGROUND1);
// FIXME: Add something to scale the frame to the resolution of the screen
context.draw_surface(frame.get(), Vector(0,0),LAYER_FOREGROUND1);
Vector(5, SCREEN_HEIGHT - 50), ALIGN_LEFT, LAYER_FOREGROUND1);
Vector(5, SCREEN_HEIGHT - 50), ALIGN_LEFT, LAYER_FOREGROUND1);
_(
"Copyright (c) 2007 SuperTux Devel Team\n"
"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to\n"
"redistribute it under certain conditions; see the file COPYING for details.\n"
),
_(
"Copyright (c) 2007 SuperTux Devel Team\n"
"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to\n"
"redistribute it under certain conditions; see the file COPYING for details.\n"
),