+ LevelSubset* subset = new LevelSubset();
+ subset->load(*it);
+ if(subset->hide_from_contribs)
+ {
+ delete subset;
+ continue;
+ }
+ contrib_menu->additem(MN_GOTO, subset->title, 0, contrib_subset_menu, i);
+ contrib_subsets.push_back(subset);
+ ++i;
+ }
+
+ contrib_menu->additem(MN_HL,"",0,0);
+ contrib_menu->additem(MN_BACK,_("Back"),0,0);
+
+ level_subsets.clear();
+}
+
+void check_levels_contrib_menu()
+{
+ static int current_subset = -1;
+
+ int index = contrib_menu->check();
+ if (index == -1)
+ return;
+
+ if((unsigned)index < worldmap_list.size())
+ {
+ WorldMapNS::WorldMap worldmap;
+ std::set<std::string>::iterator it = worldmap_list.begin();
+ for(int i = index; i > 0; --i)
+ ++it;
+
+ std::string map_filename = *it;
+
+ // some fading
+ fadeout(256);
+ DrawingContext context;
+ context.draw_text(white_text, "Loading...",
+ Vector(screen->w/2, screen->h/2), CENTER_ALLIGN, LAYER_FOREGROUND1);
+ context.do_drawing();
+
+ worldmap.set_map_filename(map_filename);
+
+ // hack to erase the extension
+ unsigned int ext_pos = it->find_last_of(".");
+ if(ext_pos != std::string::npos)
+ map_filename.erase(ext_pos, map_filename.size() - ext_pos);
+
+ // TODO: slots should be available for contrib maps
+ worldmap.loadgame(st_save_dir + "/" + map_filename + "-slot1.stsg");
+
+ worldmap.display(); // run the map
+
+ Menu::set_current(main_menu);
+ resume_demo();
+ }
+ else if (index < (int)contrib_subsets.size() + first_level_index)
+ {
+ index -= first_level_index;
+ if (current_subset != index)
+ {
+ current_subset = index;
+ // FIXME: This shouln't be busy looping
+ LevelSubset& subset = * (contrib_subsets[index]);
+
+ current_contrib_subset = ⊂
+
+ contrib_subset_menu->clear();
+
+ contrib_subset_menu->additem(MN_LABEL, subset.title, 0,0);
+ contrib_subset_menu->additem(MN_HL,"",0,0);
+
+ for (int i = 0; i < subset.get_num_levels(); ++i)
+ {
+ /** get level's title */
+ std::string level_title = "<no title>";
+
+ std::string filename = subset.get_level_filename(i);
+ std::string filepath;
+ filepath = st_dir + "/levels/" + filename;
+ if (access(filepath.c_str(), R_OK) != 0)