- if(menu == main_menu)
- {
- switch (main_menu->check())
- {
- case MNID_STARTGAME:
- // Start Game, ie. goto the slots menu
- update_load_save_game_menu(load_game_menu);
- break;
- case MNID_LEVELS_CONTRIB:
- // Contrib Menu
- puts("Entering contrib menu");
- generate_contrib_menu();
- break;
- case MNID_LEVELEDITOR:
- leveleditor = new LevelEditor();
- leveleditor->run();
- delete leveleditor;
- Menu::set_current(main_menu);
- update_time = Ticks::get();
- break;
- case MNID_CREDITS:
- display_text_file("CREDITS", SCROLL_SPEED_CREDITS, white_big_text , white_text, white_small_text, blue_text );
- Menu::set_current(main_menu);
- break;
- case MNID_QUITMAINMENU:
- Menu::set_current(0);
- break;
- }
- }
- else if(menu == options_menu)
- {
- process_options_menu();
- }
- else if(menu == load_game_menu)
- {
- if(event.key.keysym.sym == SDLK_DELETE)
- {
- int slot = menu->get_active_item_id();
- char str[1024];
- sprintf(str,_("Are you sure you want to delete slot %d?"), slot);
-
- if(confirm_dialog(bkg_title, str))
- {
- sprintf(str,"%s/slot%d.stsg", st_save_dir, slot);
- printf("Removing: %s\n",str);
- remove(str);
- }
-
- update_load_save_game_menu(load_game_menu);
- Menu::set_current(main_menu);
- update_time = Ticks::get();
- }
- else if (process_load_game_menu())
- {
- // FIXME: shouldn't be needed if GameSession doesn't relay on global variables
- titlesession->get_current_sector()->activate();
- titlesession->set_current();
- //titletux.level_begin();
- update_time = Ticks::get();
- }
- }
- else if(menu == contrib_menu)
- {
- check_levels_contrib_menu();
- }
- else if (menu == contrib_subset_menu)
- {
- check_contrib_subset_menu();
- }
+ if(menu == main_menu.get()) {
+ switch (main_menu->check()) {
+ case MNID_STARTGAME:
+ // Start Game, ie. goto the slots menu
+ if(main_world.get() == NULL) {
+ main_world.reset(new World());
+ main_world->load("levels/world1/info");
+ }
+ current_world = main_world.get();
+ update_load_game_menu();
+ Menu::push_current(load_game_menu.get());
+ break;
+ case MNID_LEVELS_CONTRIB:
+ // Contrib Menu
+ generate_contrib_menu();
+ Menu::push_current(contrib_menu.get());
+ break;
+ case MNID_CREDITS:
+ main_loop->push_screen(new TextScroller("credits.txt"),
+ new FadeOut(0.5));
+ break;
+ case MNID_QUITMAINMENU:
+ main_loop->quit(new FadeOut(0.25));
+ break;
+ }
+ } else if(menu == load_game_menu.get()) {
+ /*
+ if(event.key.keysym.sym == SDLK_DELETE) {
+ int slot = menu->get_active_item_id();
+ std::stringstream stream;
+ stream << slot;
+ std::string str = _("Are you sure you want to delete slot") + stream.str() + "?";
+
+ if(confirm_dialog(bkg_title, str.c_str())) {
+ str = "save/slot" + stream.str() + ".stsg";
+ log_debug << "Removing: " << str << std::endl;
+ PHYSFS_delete(str.c_str());