- Sector* world = titlesession->get_current_sector();
- Player* tux = world->player;
-
- world->play_music(LEVEL_MUSIC);
-
- global_frame_counter++;
- tux->key_event((SDLKey) keymap.right,DOWN);
-
- if(random_timer.check())
- {
- if(walking)
- tux->key_event((SDLKey) keymap.jump,UP);
- else
- tux->key_event((SDLKey) keymap.jump,DOWN);
- }
- else
- {
- random_timer.start(rand() % 3000 + 3000);
- walking = !walking;
- }
+ static float last_tux_x_pos = -1;
+ static float last_tux_y_pos = -1;
+ Sector* sector = titlesession->get_current_sector();
+ Player* tux = sector->player;