- contrib_subset_menu->additem(MN_LABEL, subset.title, 0,0);
- contrib_subset_menu->additem(MN_HL,"",0,0);
-
- for (int i = 0; i < subset.get_num_levels(); ++i)
- {
- /** get level's title */
- std::string level_title = "<no title>";
+ // TODO: slots should be available for contrib maps
+ worldmap.loadgame(st_save_dir + "/" + subset.name + "-slot1.stsg");