+std::vector<st_subset> contrib_subsets;
+std::string current_contrib_subset;
+
+void update_contrib_menu()
+{
+ // FIXME: Hack to update only once
+ static bool up_to_date = false;
+
+ if (!up_to_date)
+ {
+ string_list_type level_subsets = dsubdirs("/levels", "info");
+
+ contrib_menu->clear();
+ contrib_menu->additem(MN_LABEL,"Contrib Levels",0,0);
+ contrib_menu->additem(MN_HL,"",0,0);
+
+ for (int i = 0; i < level_subsets.num_items; ++i)
+ {
+ st_subset subset;
+ subset.load(level_subsets.item[i]);
+ contrib_menu->additem(MN_GOTO, subset.title.c_str(), i, contrib_subset_menu);
+ contrib_subsets.push_back(subset);
+ }
+
+ contrib_menu->additem(MN_HL,"",0,0);
+ contrib_menu->additem(MN_BACK,"Back",0,0);
+
+ string_list_free(&level_subsets);
+ up_to_date = true;
+ }
+}
+
+void check_contrib_menu()
+{
+ static int current_subset = -1;
+
+ int index = contrib_menu->check();
+ if (index != -1)
+ {
+ index -= 2; // FIXME: Hack
+ if (index >= 0 && index <= int(contrib_subsets.size()))
+ {
+ if (current_subset != index)
+ {
+ current_subset = index;
+ // FIXME: This shouln't be busy looping
+ st_subset& subset = contrib_subsets[index];
+
+ current_contrib_subset = subset.name;
+
+ std::cout << "Updating the contrib subset menu..." << subset.levels << std::endl;
+
+ contrib_subset_menu->clear();
+
+ contrib_subset_menu->additem(MN_LABEL, subset.title, 0,0);
+ contrib_subset_menu->additem(MN_HL,"",0,0);
+ for (int i = 1; i <= subset.levels; ++i)
+ {
+ Level level;
+ level.load(subset.name, i);
+ contrib_subset_menu->additem(MN_ACTION, level.name, 0, 0);
+ }
+ contrib_subset_menu->additem(MN_HL,"",0,0);
+ contrib_subset_menu->additem(MN_BACK, "Back", 0, 0);
+ }
+ }
+ else
+ {
+ // Back button
+ }
+ }
+}
+
+void check_contrib_subset_menu()
+{
+ int index = contrib_subset_menu->check();
+ if (index != -1)
+ {
+ index -= 1; // FIXME: Hack
+ std::cout << "Sarting level: " << index << std::endl;
+ GameSession session(current_contrib_subset, index, ST_GL_PLAY);
+ session.run();
+ menu_reset();
+ Menu::set_current(main_menu);
+ show_menu = 1;
+ }
+}
+