projects
/
supertux.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
Gameplay has been repaired a bit. A menu effect was added. OpenGL works without SDL_O...
[supertux.git]
/
src
/
timer.h
diff --git
a/src/timer.h
b/src/timer.h
index
8a0cf40
..
8cd880a
100644
(file)
--- a/
src/timer.h
+++ b/
src/timer.h
@@
-18,14
+18,36
@@
typedef struct timer_type
{
unsigned int period;
unsigned int time;
{
unsigned int period;
unsigned int time;
+ unsigned int (*get_ticks) (void);
}
timer_type;
}
timer_type;
-void timer_init(timer_type* ptimer);
+extern unsigned int st_pause_ticks, st_pause_count;
+
+unsigned int st_get_ticks(void);
+void st_pause_ticks_init(void);
+void st_pause_ticks_start(void);
+void st_pause_ticks_stop(void);
+void timer_init(timer_type* ptimer, int st_ticks);
void timer_start(timer_type* ptimer, unsigned int period);
void timer_stop(timer_type* ptimer);
void timer_start(timer_type* ptimer, unsigned int period);
void timer_stop(timer_type* ptimer);
+/*======================================================================
+ int timer_check(timer_type* ptimer);
+
+ param : pointer to a timer which needs to be checked
+ return: NO = the timer is not started
+ or it is over
+ YES = otherwise
+======================================================================*/
int timer_check(timer_type* ptimer);
int timer_started(timer_type* ptimer);
int timer_check(timer_type* ptimer);
int timer_started(timer_type* ptimer);
+/*======================================================================
+ int timer_get_left(timer_type* ptimer);
+
+ param : pointer to a timer that you want to get the time left
+ return: the time left (in millisecond)
+ note : the returned value can be negative
+======================================================================*/
int timer_get_left(timer_type* ptimer);
int timer_get_gone(timer_type* ptimer);
int timer_get_left(timer_type* ptimer);
int timer_get_gone(timer_type* ptimer);