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Badguys from the start of the level were not appearing. Fixed.
[supertux.git]
/
src
/
tilemap.h
diff --git
a/src/tilemap.h
b/src/tilemap.h
index
3df34cb
..
92d121d
100644
(file)
--- a/
src/tilemap.h
+++ b/
src/tilemap.h
@@
-22,13
+22,18
@@
#include <vector>
#include <vector>
-#include "game_object.h"
+#include "
special/
game_object.h"
#include "serializable.h"
#include "serializable.h"
-#include "vector.h"
+#include "math/vector.h"
+
+using namespace SuperTux;
+
+namespace SuperTux {
+class LispReader;
+}
class Level;
class TileManager;
class Level;
class TileManager;
-class LispReader;
class Tile;
struct TileId
class Tile;
struct TileId