+TileMap::TileMap(int layer_, bool solid_, size_t width_, size_t height_)
+ : solid(solid_), speed(1), width(0), height(0), layer(layer_),
+ vertical_flip(false)
+{
+ tilemanager = TileManager::instance();
+
+ resize(width_, height_);
+
+ if(solid)
+ flags |= FLAG_SOLID;
+}
+