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Some more aspect ratio stuff
[supertux.git]
/
src
/
tile.hpp
diff --git
a/src/tile.hpp
b/src/tile.hpp
index
c03154f
..
fd1f69a
100644
(file)
--- a/
src/tile.hpp
+++ b/
src/tile.hpp
@@
-26,8
+26,10
@@
#include <stdint.h>
#include "video/surface.hpp"
#include "math/rect.hpp"
#include <stdint.h>
#include "video/surface.hpp"
#include "math/rect.hpp"
-#include "lisp/lisp.hpp"
+namespace lisp { class Lisp; }
+
+class TileSet;
class DrawingContext;
/**
class DrawingContext;
/**
@@
-65,6
+67,8
@@
public:
WATER = 0x0200,
/** a tile that hurts the player if he touches it */
HURTS = 0x0400,
WATER = 0x0200,
/** a tile that hurts the player if he touches it */
HURTS = 0x0400,
+ /** for lava: WATER, HURTS, FIRE */
+ FIRE = 0x0800
};
/// worldmap flags
};
/// worldmap flags
@@
-73,6
+77,7
@@
public:
WORLDMAP_SOUTH = 0x0002,
WORLDMAP_EAST = 0x0004,
WORLDMAP_WEST = 0x0008,
WORLDMAP_SOUTH = 0x0002,
WORLDMAP_EAST = 0x0004,
WORLDMAP_WEST = 0x0008,
+ WORLDMAP_DIR_MASK = 0x000f,
WORLDMAP_STOP = 0x0010,
WORLDMAP_STOP = 0x0010,
@@
-94,10
+99,9
@@
public:
};
private:
};
private:
- unsigned int id;
-
+ const TileSet *tileset;
std::vector<ImageSpec> imagespecs;
std::vector<ImageSpec> imagespecs;
- std::vector<Surface*> images;
+ std::vector<Surface*>
images;
/// tile attributes
uint32_t attributes;
/// tile attributes
uint32_t attributes;
@@
-113,9
+117,6
@@
public:
/** Draw a tile on the screen */
void draw(DrawingContext& context, const Vector& pos, int z_pos) const;
/** Draw a tile on the screen */
void draw(DrawingContext& context, const Vector& pos, int z_pos) const;
- unsigned int getID() const
- { return id; }
-
uint32_t getAttributes() const
{ return attributes; }
uint32_t getAttributes() const
{ return attributes; }
@@
-139,14
+140,14
@@
public:
}
protected:
}
protected:
- friend class Tile
Manager
;
- Tile();
- Tile(
unsigned int id
, Uint32 attributes, const ImageSpec& imagespec);
+ friend class Tile
Set
;
+ Tile(
const TileSet *tileset
);
+ Tile(
const TileSet *tileset
, Uint32 attributes, const ImageSpec& imagespec);
- void load_images(
const std::string& tilesetpath
);
+ void load_images();
/// parses the tile and returns it's id number
/// parses the tile and returns it's id number
-
void
parse(const lisp::Lisp& reader);
+
uint32_t
parse(const lisp::Lisp& reader);
void parse_images(const lisp::Lisp& cur);
};
void parse_images(const lisp::Lisp& cur);
};