/* interesting flags (the following are passed to gameobjects) */
FIRST_INTERESTING_FLAG = 0x0100,
/* interesting flags (the following are passed to gameobjects) */
FIRST_INTERESTING_FLAG = 0x0100,
WORLDMAP_CSEW = WORLDMAP_SOUTH | WORLDMAP_EAST | WORLDMAP_WEST,
WORLDMAP_CNSEW = WORLDMAP_NORTH | WORLDMAP_SOUTH | WORLDMAP_EAST | WORLDMAP_WEST
};
WORLDMAP_CSEW = WORLDMAP_SOUTH | WORLDMAP_EAST | WORLDMAP_WEST,
WORLDMAP_CNSEW = WORLDMAP_NORTH | WORLDMAP_SOUTH | WORLDMAP_EAST | WORLDMAP_WEST
};
struct ImageSpec {
ImageSpec(const std::string& newfile, const Rect& newrect)
: file(newfile), rect(newrect)
struct ImageSpec {
ImageSpec(const std::string& newfile, const Rect& newrect)
: file(newfile), rect(newrect)