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Fixed wrong "top-edge" tiles in data/levels/bonus2/level11.stl ("The long cave")
[supertux.git]
/
src
/
tile.hpp
diff --git
a/src/tile.hpp
b/src/tile.hpp
index
07b57d9
..
d7e3d23
100644
(file)
--- a/
src/tile.hpp
+++ b/
src/tile.hpp
@@
-99,10
+99,7
@@
private:
std::vector<ImageSpec> imagespecs;
std::vector<Surface*> images;
std::vector<ImageSpec> imagespecs;
std::vector<Surface*> images;
- std::string editor_imagefile;
- Surface* editor_image;
-
- /** tile attributes */
+ /// tile attributes
uint32_t attributes;
/** General purpose data attached to a tile (content of a box, type of coin)*/
uint32_t attributes;
/** General purpose data attached to a tile (content of a box, type of coin)*/
@@
-114,9
+111,7
@@
public:
~Tile();
/** Draw a tile on the screen */
~Tile();
/** Draw a tile on the screen */
- void draw(DrawingContext& context, const Vector& pos, int layer) const;
-
- Surface* get_editor_image() const;
+ void draw(DrawingContext& context, const Vector& pos, int z_pos) const;
unsigned int getID() const
{ return id; }
unsigned int getID() const
{ return id; }