+public:
+ Tile();
+ ~Tile();
+
+ int id;
+
+ std::vector<Surface*> images;
+ std::vector<Surface*> editor_images;
+
+ std::vector<std::string> filenames;
+ std::vector<std::string> editor_filenames;
+
+ /** solid tile that is indestructable by Tux */
+ bool solid;
+
+ /** a brick that can be destroyed by jumping under it */
+ bool brick;
+
+ /** FIXME: ? */
+ bool ice;
+
+ /** water */
+ bool water;
+
+ /** spike - kills player on contact */
+ bool spike;
+
+ /** Bonusbox, content is stored in \a data */
+ bool fullbox;
+
+ /** Tile is a distro/coin */
+ bool distro;
+
+
+ /** the level should be finished when touching a goaltile.
+ * if data is 0 then the endsequence should be triggered, if data is 1
+ * then we can finish the level instantly.
+ */
+ bool goal;
+
+ /** General purpose data attached to a tile (content of a box, type of coin) */
+ int data;
+
+ /** Id of the tile that is going to replace this tile once it has
+ been collected or jumped at */
+ int next_tile;
+
+ int anim_speed;
+
+ /** Draw a tile on the screen: */
+ static void draw(float x, float y, unsigned int c, Uint8 alpha = 255);
+ static void draw_stretched(float x, float y, int w, int h, unsigned int c, Uint8 alpha = 255);
+
+ static void draw(const Vector& pos, unsigned int c, Uint8 alpha = 255)
+ {
+ draw(pos.x, pos.y, c, alpha);
+ }
+};
+
+struct TileGroup
+{
+ friend bool operator<(const TileGroup& lhs, const TileGroup& rhs)
+ { return lhs.name < rhs.name; };
+ friend bool operator>(const TileGroup& lhs, const TileGroup& rhs)
+ { return lhs.name > rhs.name; };
+
+ std::string name;
+ std::vector<int> tiles;