+Tile::Tile(const TileSet *new_tileset, std::vector<std::string> images, Rect rect, Uint32 attributes, Uint32 data, float animfps)
+ : tileset(new_tileset), attributes(attributes), data(data), anim_fps(animfps)
+{
+ for(std::vector<std::string>::iterator i = images.begin(); i != images.end(); ++i) {
+ imagespecs.push_back(ImageSpec(*i, rect));
+ }
+ correct_attributes();
+}
+