+ int coins; /**< coins collected */
+ int total_coins; /**< coins in level */
+ int badguys; /**< badguys actively killed */
+ int total_badguys; /**< (vincible) badguys in level */
+ float time; /**< seconds needed */
+ int secrets; /**< secret areas found */
+ int total_secrets; /**< secret areas in level */
+
+public:
+ Statistics(); /**< Creates new statistics, call reset() before counting */